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Sunday, 3 February 2013

Rossies 3D Development Blog - 03/2/13

Things are still progressing nicely, the gemme e'en nou haes things yer common AAA gemme daesnae hiv! ...Awricht, they're aw smaw details, but still!

Ah'v duin 2 mair clesses for the gemme... Houe'er, Ah'v discovert a flaw wi aw the clesses Ah'v duin, they daenae hiv ony ees, an' ainly pairt o a gab, an' tae fix thaim aw wan bi wan wad be a nichtmare! Sae Ah'm staritin thaim aw frae scart, it wad save me in the lang rin.

Ah'v awmaist duin Alpha agin, an' Ah hiv tae say, it's leukin braw! The heids leuk mair realistic, an' Ah luve the ees. Ah'v duin Anime ees, they are animatable, but ainly throu the UV, there's a plug-in in Blender that lets ye mak keyframes o the UV, but Ah'm not sure that it warks wi Unity, Ah'll hiv tae wait an' see, dae' we?

Ah'm aboot tae stair on the gab, but Ah'm na shuir gif Ah shoud bather wi the gab.

Whit dae yuise think Ah shoud dae? Shoud Ah mak thaim muive, makin thain leuk like Tony Hawk's Underground, or shoud Ah mak thaim nae muive at aw, like 007 The World is Not Enough for the N64?

Onieway, while yuise chuise, Ah'll let yuise hiv a keek at the new Alpha model, close-up, glesses up, shawin aff the eyes!
Rossies 3D Anime ees

As for the gameplay itsel, Av'v nou mad wee details that arenae usually seen in yer common AAA FPS, If ye leuk doun, ye can nou see yoursel!
Name the last FPS ye've played that haed that! Awricht, Ah can name a wheen o thaim, but generally, ye never get that, hou na? It's na like they're aw complicated tae dae ither, it wis gey easy wi Unity, a free engine, Ah can ainly jalouse it'd be easier wi, say, Source or Unreal, whick costs hundres o thoosands!

Ah'v addit life/graith baurs tae the gemme an aw, Ah ainly mainaged tae gat thaim warkin the day, actually! Ah juist need tae mak some tweaks here an' there, an' they're duin!

Ah'v mad the player crooch an aw, "Whit's sae exitin aboot that?" Ye may be speirin, nae maich, but Ah wis gaun tae mak animations for walkin, but the crooch lookit like the way ye croochit in Goldeneye, whick wis awfu cuil! Ah chuised na tae, an' aw the fowk at the Rossies 3D Facebook page (Aw 3 o thaim!) agreed wi me!

Lastly, Ah've been playin aroond wi the enemy A.I., Ah've made stationary, daverin an' Patrol A.I.! Ah'm shuir (an' howp) Ah daenae need tae tell yuise whit they aw are.

That's aw for the day, Ah howp tae catch yuise neist time!

-Cobra!

Saturday, 2 February 2013

A few chynges hiv been mad tae Gamerstorm's news section.

Juist a wee heids up, Ah'v chynged the news page a wee bit.

Gif ye guys thoucht the ither wan lookit cooler, Ah coudnae agree mair, it lookit brawsome in my opeenion, an' the fact it wis aw duin bi haund meant Ah coud mak it look onieway Ah wantit tae.

That rose a problem an aw, the fact it wis duin bi haund awsae meant Ah haed tae pit in aw the code 'er agin, na tae mention, Ah hid tae manually pit the update on Facebook, Twitter, etc. It wis a muckle o haird wark for me, especially syne that Ah haed a game tae wark on, sae an' Ah wis pit aff it for a while, as yise coud tell.

Howe'er, uising whit Ah'm uising nou (RSS) means that maist o the postin an' codin is duin for me, Ah'll still uise code nou an' again for stuff like picturs and airting.


Ah howp yise daenae mind the new update, acause it's definitely teuk a muckle o wecht aff o ma shouders, Ah can guarentee that the Gamerstorm Wabsite will be updatit a lot mair nou, which will gie fowk visitin here mair o a reason tae come back, eh?

Ah hiv a development blog comin up suin, stay tuinit for that. Unill than... bye!

-Cobra!

Wednesday, 21 November 2012

Chynge o plan wi Rossies 2, new feature, an' leuk, it's snawin!

A knaw, A knaw, "Ye ayeways chynge something aboot Rossies 2, whan is it actually commin oot?!" Weil, it's na a big chynge, weil, na wi Rossies 2 onieway.

A'm renamin it tae "Rossies Classic", youse micht be thinkin "Why are ye cawin it that? There's na sequel or oniethig", weil, that's wis whit I wantit tae talk aboot.

A'm anoouncin a new gemme, it'll be cawed "Rossies 3D", it will be a First-Person-Shuiter! It'll be mad uisin the "Unity" gemme engine!

"Are youse gaun-ae leave us in the daurk like youse did wi Rossies 2!?", na, A'll try no tae dae that this time aroond, in fact, A've got a pictur o the Kruncanite that is gaun'ae be in the gemme, hiv a leuk!



A haed an ettle at giein it the "retro" leuk, an' the "Toon-Shadin", an' it turnt oot tae be better than A howpt! Whit dae ye guys think?

In ither news, I hiv a new feature tae pit intae Rossies 3D an' Classic, so gin oniebody steals this idea, ye read it here first!

The gemmes will be available in the Scots, Inglis, Spanyie an' Italian leids, houever, ye can add yer ain! If ye hiv a mate who ainly knaws, for example, the Scots gaelic tounge, and wants tae play ane o wir games, ye can pit it intae Gaelic for him/her!

The procedure wilna be hard, houever, A hivana gotten aroond tae addin the feature juist yet, ance A dae, A will mak a video shawin youse hou tae dae it.

Ane last thing, gin ye hiva noticet, it's snawin! Again!

That's aw A hiv for the nou, I howp maist o youse are happy aboot the guid news!

-Cobra!

Wednesday, 31 October 2012

Gamerstorm website will be made available in a new language! Also, Happy Halloween!

Since we haven't updated our site in a while and that right now, we have nothing worth posting, I'm going to do a side project for the website, I am going to make a Scots version of it! Just because I can, really! The internet needs more website in Scots, anyway! This also means our games will also be available in Scots, badly translated by myself!


Also with every post I'll put on Facebook, I will put a Scots version of the summary underneath the English one, similar to how the Barcelona page put their summaries in Catalan and Spanish!


I am not by any means a fluent speaker, but as a Scotsman, I know quite a bit of it, and since I'm getting a wee bit tired of starting at the Scots Wikipedia and Wikionary websites, I wanted to practice my not-previously-known (limited) ability to speak/write and understand this language. I may also get Steven, a fellow admin, to help out on this project, as he too is Scottish and knows a bit of Scots.


So yeah, we'll see how that goes, and I hope Scots speakers approve once it's done. If anyone know Scots better than us and has suggestion to improve anything, feel free to contact us, we won't bite! Well, I might!


Also, happy Halloween everybody! Unfortunately, I've been too busy with Rossies 2 to celebrate the occasion...

-Cobra!